![]() ![]() ![]() When Xedur moves to one side of the room, it's very effective to go to the opposite side and fire diagonally at him. The player will need to dodge Xedur's volleys of red energy orbs while firing upward or diagonally whenever possible. There are two blocks in the middle of the room that can be used as cover throughout the fight. Only its exposed flesh is vulnerable.Īfter defeating Xedur, Trace will be rewarded with access to the Laser Drill. Attacking the creature from the back is futile as the Axiom Disruptor will not penetrate its armor. Xedur attacks Trace in a predictable pattern, firing red orbs of energy from its outer shell, then dropping bombs, and then repeating this cycle. If you look closely, in the center of that ring of white armor on the front, you can see its face. Xedur's grotesque tail protrudes from under its body and can drop small red bombs that explode after a set delay. It has a bulky brown upper body, which is surrounded by a white metal armor. In particular, Kienger's more naturalistic world and the diminished use of the much praised aesthetic of Sudra, Indra's character arc being less developed than Trace's ( particularly given she doesn't get as much time as Trace to react to the things happening around her), the numerous changes to the gameplay, and removal of the glitch themed upgrades have all been points of contention.Xedur is a modified clone of Athetos and the game's first boss, as well as being mentioned in one of the three Journal Pages. They Changed It, Now It Sucks!: While deeply connected to Axiom Verge in a narrative sense, the world of Kienger and story of Axiom Verge 2 are very different in a lot of ways, some of which has disappointed fans who enjoyed the prior game.Combined with the glut of save points, and some players have been disappointed, especially since Axiom Verge had quite a bit of challenge at points. It's Easy, So It Sucks!: The game noticeably trends towards the easy side, focusing more on exploration of Kiengir than combat, which is made even easier with weapon upgrades and hacking.Even better glitches have since been found, including ways to push Indra off-camera into neighbouring rooms, where the obstacles aren't loaded properly - you can't see what you're doing, but if you know what you're doing, you can beat the game in about ten minutes this way!. ![]() Immediate patches changed the location of the fast travel upgrade, fixed the bugs in question, and altered the cliff to remove the sequence break, though speedrunners naturally preserved the launch version. And since Amashilama hasn't even hijacked Indra's body yet, much less the Siuna, the final boss doesn't even show up, so so the player can set off the Breach bomb without encountering any resistance whatsoever. A bug in the fast travel system allows players to fast travel to save points that haven't actually been discovered yet, letting players skip straight to the final boss. ![]() After playing the first third of the game normally, a precise series of jumps up a cliff and a drone toss allow players to skip Amashilama hijacking Indra's body and drop straight into Irikar, conveniently very close to the fast travel upgrade. In a boon for speedrunners, in the launch version of the game, a combination of oversights and bugs make it so the final two thirds of the game can be completely skipped.It's a good way to get free hits in on enemies, until the message box pops up and obscures your vision. Good Bad Bugs: Using Gud An-Na to pick up a collectible allows the player to move around freely while the animation for the collectible plays and its message appears on screen, while also totally stopping enemies, until the message box is closed." White Sand City " is a slow and haunting song, fitting the destroyed city and crater filled beaches of Irikar, which combines with the background details to make an almost dream like area." Nephropidae " is an energetic and synth heavy remix of " Amnesia " crossed with " Indra Internal " stands out as one of the most frenetic and energetic tracks in the game." Indra Internal " is used much like "Trace Rising" in Axiom Verge, as the protagonist's personal theme, but is even more high tempo and energetic.Awesome Music: Par for the course, the soundtrack of Kiengir is one of the highlights of the game:.The beaches of Irikar having full scrolling clouds on the other side of the torus is a particular highlight. Nowhere is this more evident than with the background details of showing Kienger being tube shaped, which both homage the groundbreaking 16-bit SNES and scroll with player movement and even change by room. Awesome Art: Axiom Verge 2 represents a major upgrade in environmental design compared to the tunnels laced through Sudra, with way more environmental details and different looks within the same area. ![]()
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